What I love about surfacing is the process of deconstructing the details of objects in the real world, translating them through the look and feel of the project, and reconstructing them digitally, providing organic and textural interest and complexity to computer generated worlds.
Trailer #1 from Mars Needs Moms
Gribble reveal at :53/2:31
I painted the skin and clothing/gear textures for the characters Gribble, and all textures for his robot Twocat, the escape balloon, prison interiors and pod cell interiors and exteriors, the Extraction Globe, crazy curvy trash chute interior, and the canyon.