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Sarcophagus render in Maya, using layered shaders. This was a set piece used in an all cg international M&M's commercial called "Pyramid Scheme" in which I textured the m&m characters, the sets, set pieces, and candy bags for product shots. I also designed the hieroglyphics and throne room chamber wall paintings, based on research of Egyptian art. (that's my name in hieroglyphics on the neck).

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   © 2007 Janelle Schneider. All Rights Reserved 

 

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