Sarcophagus render in Maya, using layered
shaders. This was a set piece used in an all cg international
M&M's commercial called "Pyramid Scheme" in which I
textured the m&m characters, the sets, set pieces,
and candy bags for product shots. I also designed the
hieroglyphics and throne room chamber wall paintings, based on
research of Egyptian art. (that's my name in hieroglyphics on
the neck).
check out 2d
textures

© 2007 Janelle
Schneider. All Rights
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